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Nvidia directx 11 download
Nvidia directx 11 download









nvidia directx 11 download
  1. NVIDIA DIRECTX 11 DOWNLOAD HOW TO
  2. NVIDIA DIRECTX 11 DOWNLOAD PATCH

We thank Marko Dabrovic for the Sibenik model. Our approach operates on the depth buffer of the scene being rendered and the associated per-pixel normal buffer. We present a novel screen space ambient occlusion algorithm that gives perceptual clues of curvature and spatial proximity and thus is commonly used to add a global illumination look to rendered images. Screen Space Ambient Occlusion Ambient occlusion is a lighting model that approximates the amount of light reaching a point on a diffuse surface based on its directly visible occluders. The Knight model used in this project has kindly been provided by animedia PM at Turbo Squid and can be found here. Percentage Closer Soft Shadows Percentage Closer Soft Shadows (PCSS) is a shadow mapping technique that renders realistic soft shadows with varying penumbra that harden on contact. This is accomplished with sub-sample stencil routing, and therefore requires Direct3D 10's ability to read from an MSAA render target. The results are similiar to depth peeling (an implementation is included) but since multiple layers are captured at once it is much faster.

nvidia directx 11 download

Stencil Routed K-Buffer This sample illustrates a method for capturing 8 layers of fragments with a single geometry pass. The algorithm by Loop et al in Approximating Subdivision Surfaces with Gregory Patches for Hardware TessellationĪnd the algorithm by Myles et al in Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets. Control points of the approximation mesh are precomputed using the algorithm by Loop and Schaefer in Approximating Catmull-Clark Subdivision Surfaces with Bicubic Patches, The example uses tessellation to render a displaced subdivision surface rendered with a polynomial approximation to the Catmull Clark surface.

NVIDIA DIRECTX 11 DOWNLOAD PATCH

Adaptive tessellation is implemented as described by Dyken et al in Semi-uniform Adaptive Patch Tessellation

NVIDIA DIRECTX 11 DOWNLOAD HOW TO

Instanced Tessellation This example shows how to simulate tessellation using instancing. Please obtain the DirectX SDK redistributable from Microsoft. This code is released free of charge for use in derivative works, whether academic, commercial, or personal (Full License).ĭirectX SDK (June 2010) is required to compile some code samples. In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA.











Nvidia directx 11 download